UX designLesson 1 of 2 in the course Usability principles

Fitts's Law: Pointing Models, Measurement, and Interface Design

5 flashcards · 5 quiz questions · 5 match pairs · 4 fill-in sentences · English

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Summary

Fitts's law is a predictive model of how long it takes people to point to a target. It helps explain why small, distant buttons are harder to select than large, nearby ones, and provides a way to compare pointing devices and interface designs.

Fitts's law models pointing: moving a hand, finger, foot, or pointing device to acquire a target. It has been studied across different limbs, devices, environments, and user populations. Its central prediction is that movement takes longer when the target is farther away or narrower.

All flashcards

What does Fitts's law predict?
It predicts the time needed to point to and acquire a target as a function of distance to the target and its width.
What are DD and WW?
DD is the distance from the starting position to the target center. WW is the target width along the movement axis and can be understood as the available error tolerance.
What is the original index of difficulty?
Fitts's original index is ID=log⁡2(2D/W)ID=\log_2(2D/W). It represents the difficulty of a pointing task in bits.
What is the Shannon formulation?
It is the widely used form ID=log⁡2(D/W+1)ID=\log_2(D/W+1), proposed by Scott MacKenzie.
What is throughput?
Throughput is index of difficulty divided by movement time: TP=ID/MTTP=ID/MT. It is commonly expressed in bits per second.

Quiz questions

  1. Why does applying Fitts's law to two-dimensional targets require choosing a target-width measure?Answer: The classic formulation was intended for one-dimensional pointing tasks.
  2. Which model is more appropriate for navigation through a constrained path, such as a menu path?Answer: The steering law.
  3. In temporal pointing, what does temporal width WtW_t represent?Answer: The duration for which a target is available.
  4. If distance and target width are both multiplied by the same factor, what happens to the basic index of difficulty?Answer: It stays the same because the distance-to-width ratio is unchanged.
  5. Why can screen edges make edge-anchored targets easier to acquire?Answer: The pointer cannot move past the edge, making the target effectively long along that axis.

Based on the Wikipedia article Fitts's law, licensed CC BY-SA 4.0. Adapted into a summary, flashcards and quizzes.

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